"Environment of Truth" is a conceptual game that teaches the
relationship between reality and our communication of reality.
"Reality" is defined here as universal consensual agreement of our
past and present experiences of existence.
communication to one another of consensual reality can be either
accurate or slipshod or deliberately distorted. It is, however, a
given assumption by those who play the Environment of Truth game that
the game is meant to symbolize reality as it actually is. The
relationship to actual events is meant to be symbolically one to one.
theory, the goal of the Environment of Truth game is to keep the
congruency between the game and reality as close as possible. Winning
or losing is determined by the accuracy of prediction using the
Environment of Truth model against events in real time and space. In
other words, the game's given assumption of maintaining symbolic one
to one correspondence to real events in real time and space has its
logical consequences in accurate analysis of existing events then
contributing the major portion of our community ability to survive and
prosper in our changing world.
the Game teaches this message: It is of vital importance to our lives
that we keep our information about reality as accurate as we possibly
can. To relay or transmit to society unintentionally or deliberately
distorted information about real events can only cause flawed or
distorted responses from society. Large or small, given enough time to
work their damage, flawed or distorted responses can and will doom our
ability to survive. In the Environment of Truth game, players are
pitted against The Adversary who travels to and fro through the
Environment of Truth twisting and annihilating facts. This activity
causes more and more distortion of the model of Truth. Eventually the
Environment destabilizes and crumbles and the Game is lost.
one can visualize reality in its entirety, in the Environment of Truth
game, reality in all its myriad variations and interconnections is
symbolically simplified as a forested landscape image where individual
identities and the interconnections of real events are conceptualized
as "Trees of Truth" whose foliage of leaves and flowers represent
clusters of small happenings tied to branches which are connected to
trunks and roots of an infinite variety of larger events clusters that
form the differing types or "species" in these "Trees of Truth"
forests of the Environment of Truth game.
Environment of Truth The Adversary comes as an environmental raper "clearcutting"
vast swathes through the Trees of Truth whose diversity and unity,
analogous to the diversity of a healthy eco-system, is absolutely
necessary to keep the game model "alive". The game model, of course,
represents the reality of the human predicament: Passing on bad
information about real events in The Adversary's way of cutting down
the Trees of Truth and destroying the forest landscape and eventually,
all of the Environment of Truth.
using a chainsaw of lies, The Adversary also destroy the forest of
Trees of Truth by sowing "monoculture" trees of the same faulty type
in place of the diverse species of Trees of Truth which are necessary
for maintaining a healthy sustainable Environment of Truth. The
Adversary's monoculture trees symbolize every limiting social vision
which benefits one group at the expense of others. We know these
monocultures as "isms"- fascism, communism, capitalism,
fundamentalism, all single and simplistic social systems power seekers
use to replace the wonderful variety of living communities. These
symbolic monocultures, representing politically or socially enforced
group mindsets, are The Adversary's tools for stripping away the
reality of diversity in the Environment of Truth. In the Game, as in
real life, bigots of all stripes are The Adversary's sowers and
growers of dysfunctional monocultures.
Advanced Level of local play in the Environment of Truth game The
Adversary has cleverly hidden its bigots and its monoculture behind
the cloak of "environmentalism" but environmentalism of one specific
"politically correct" kind that only allows its single environmental
vision to exist. Real facts, the Trees of Truth that might contradict
the game position of The Adversary are summarily cut down by being
discredited or ignored by The Adversary's minions who, like bigots and
chauvinists everywhere, are totally convinced their tunnel vision
reality, their monoculture forest of sameness, is the only one
acceptable. Thus they do The Adversary's work by supplanting the
viable diversity of the Trees of Truth forests with their own false
forest monoculture. Bit by bit, tree by tree, The Adversary's
monoculture game plan dooms the environment it controls to eventual
failure and extinction.
Environment of Truth game those who play against The Adversary must
possess great strength and courage. The Adversary's main weapon is in
spreading lies so The Adversary sends slanderers out to bear false
witness to destroy the lives of those who would defend the Environment
of Truth. Only the spiritually conscious player, the Spiritual Warrior
in service to Truth and Life, the Lord and Lady sovereigns of the
Environment of Truth game, will have the strength and wisdom needed to
defeat The Adversary and keep the Environment of Truth truly whole and
complete. The Lord advises his defenders, "Know the truth, and the
truth shall make you free", while The Lady cautions hers, "Take care
of all of Me" and this is the winning strategy.